Level Design
Unreal Engine
Using unreal sequencer to make a demo teaser. Highlights a tutorial map zone I lead and designed. This includes niagara effects, basic sound design and adobe pro editor.
Here I took a 24-hour unreal engine solo game jam challenge. It includes a start menu, a static inventory widget, an item collection update to the widget and a score counter. I designed a basic level as a container for this project. This was all achieved by kit-bashing free assets from Fab.
Implementing level design goal of creating a fully explorable cityscape.
Designing and organizing prefabrication for level design in unreal engine.
Implementing and testing visibility layers.
Modifying road materials and settings.
White boxing levels and progressing the level of detail as needed.
3D Design fundamentals in blender and exporting .FBX to unreal engine.